New in 1.04


New in 1.04 !

Item durability and Spoilage!
Now its possible to add a durability value to each item and constructions!
Durability comes in 3 types: UsageCount, UsageTime, Spoilage

UsageCount means that the item will lose durability each time you use it, either through code (custom action) or when attacking (weapons) or taking damage (not weapon).
UsageTime means it will lose durability over time, but only if equipped.
Spoilage means it will lose durability over time, no matter where it is.

Storage (Chest)
It is now possible to build a chest and store items inside. These will be saved in the save file.

Shovel
The shovel is now working! You can use it to dig plants (to get their seeds and plant somewhere else), or to dig burried items (at a DigSpot).

Watering can
Watering can is a new item that allow you to boost plants growth. You first need to fill it at a water source, and then use it on your plants, you can adjust the speed boost as well as the duration it stays watered.

Bonus Effects
Bonus effects are ongoing effects that are applied to the character in 2 ways: either by equipping an item that has the bonus effect, or by standing near a construction with the bonus effect (BonusAura).
Examples of effects are walk speed boost, or attribute regeneration (happiness near the statue, speed boost when wearing boots).

Mobile controls
-You can now use 2 fingers to zoom in/out the camera on mobile
-You can now double tap on a item to open the action menu (the hold is still there, its just an alternative).

Tool to easily create new Prefabs
Many people said it's a bit tedious to create new prefabs, I created a basic tool (it still has room for improvement) to generate a new prefab along with its data files.
You still need to go and edit the prefab and scriptable object properties after creating, but at least the step of linking all the files together is done for you!
Use the tool in the menu: Tool->Create New Objects

New Crafting items
-A compass that will point north when dropped on the floor.
-A lure that will attract nearby animals, you can use it together with the trap to catch them.
-A statue that grants happiness when nearby
-More new items (helmets, stone armor, battle axe, carrot, rice, cooking recipes, chest ...)

Multiple minor improvements
-Crafting when the inventory is full will now put items on the floor instead of preventing you to crafting
-Crafting button not enabling sometimes bug fix
-Grass can now grow back!
-Crafting quantity: you can now set the quantity that will be crafted for an item (so you make 5 arrows at a time instead of 1).
-You can order items in the crafting menu (using the craft_sort_order param)
-Fishing will now take a few seconds and play an animations
-You can optionally let the engine generate a Selectable outline automatically instead of adding it manually
-Keyboard button to attack the nearest target (Shift by default)
-Two plants cant be sowed on top of each other.
-Added namespace SurvivalEngine to ALL scripts

Files

SurvivalEngineWindows1.04.zip 27 MB
Oct 06, 2020
SurvivalEngineAndroid1.04.apk 36 MB
Oct 06, 2020

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